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Pixels.Set() does not compile

Feb 15, 2016 at 1:35 PM
The following code compiled in 7.0.0.0101, but not in 0102:
// inside a loop
pixels.Set(x, y, new[] {(ushort)array[x, y], (ushort)array[x, y], (ushort)array[x, y] });
The error shown says the ushort array needs to be an array of bytes. Has this changed in the new build? I'm not considering this an issue - just curious if I should change the code in the application to correspond to this change if it s planned.
Feb 15, 2016 at 1:39 PM
Nevermind. My fault - I accidentally referenced Q8 instead of the Q16 flavor. :/ I'll go get some more coffee.
Feb 15, 2016 at 1:46 PM
I switched the downloads :) The Q8 version is now the recommended version.
Feb 15, 2016 at 2:31 PM
I was so eager to download I didn't even read what it said! :D

Just tested the two outstanding issues (Swirl and VirtualPixel) - both work great! Thanks! :)